Mobile Development Fundamentals

Unit Outline (Higher Education)

   
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Effective Term: 2024/05
Institute / School :Institute of Innovation, Science & Sustainability
Unit Title: Mobile Development Fundamentals
Unit ID: GPSIT2000
Credit Points: 15.00
Prerequisite(s): (GPSIT1101)
Co-requisite(s): Nil
Exclusion(s): Nil
ASCED: 020103
Other Change:  
Brief description of the Unit

This course will provide students with a background into the major mobile application platforms currently available including iOS and Android. Students will start to develop skills in application development. This course also serves to provide students with exposure to programming concepts, covering topics such as Boolean expressions, selection, iteration, list data collections, events and procedures. This course will incorporate additional learning hours to support the development of students’ academic and study skills.

Grade Scheme: Graded (HD, D, C, P, MF, F, XF)
Work Experience Indicator:
No work experience
Placement Component:
Supplementary Assessment:Yes
Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment
Course Level:
Level of Unit in CourseAQF Level(s) of Course
5678910
Introductory                                                
Intermediate                                        
Advanced                                                
Learning Outcomes:
Knowledge:
K1.

Understand constructs typical of many programming languages such as: variables, expressions, assignment, sequence, selection, iteration, procedures, parameters, return values.

K2.

Describe the basic (software) architectures and operating systems of various mobile platforms.

K3.

Describe key aspects of the behaviour and organisation of a mobile app as pertaining to the various mobile platforms.

K4.

Describe at a high level the considerations and key elements of the process of developing an app from conception to publicly releasing.

Skills:
S1.

Analyse the input, processing and output needs of small programming problems.

S2.

Design code sequences to realise algorithms in a programming language.

S3.

Design basic user interfaces and develop storyboards to convey designed interaction sequences.

S4.

Comprehend already-written code sequences to describe their effect when running.

S5.

Develop test cases for code sequences to ensure correct behavior.

S6.

Develop mobile apps using visual programming environments.

S7.

Develop the appropriate English language and academic skills to successfully study at an undergraduate level

Application of knowledge and skills:
A1.

Design, develop, test and debug mobile apps from a given textual program specification.

Unit Content:

This may include:
•Programming Constructs: Sequence, Selection, Iteration, Variables, Expressions, Lists, Events, UI Components.
•Programming Techniques: Event handling, searching through lists, data storage and retrieval, task decomposition.
•Fundamentals of mobile programming concepts.
•Basics of hardware architecture for mobile computing.
•Basics of operating systems for mobile computing.
•Overview of software development lifecycles, as applicable to development of a mobile app.
•Programming approaches and tools for various mobile platforms, such as iOS, Android and Windows Phone.
•Differences between desktop and mobile programming.

Graduate Attributes:
 Learning Outcomes AssessedAssessment TasksAssessment TypeWeighting
1.

K1, K2, K3, K4, S1, S2, S3, S5, S6, S7, A1

Demonstrations of learning outcome knowledge

Project(s)/Assignment(s)/Report(s)/Lab Task(s)/Presentation(s)

60% - 80%

2.

K1, K2, K3, K4, S1, S2, S3, S4, S5, S7, A1

Review and Skills Practice

Test(s)/Examination(s)/Quiz(zes)

20% - 40%

Adopted Reference Style:
APA  ()

Professional Standards / Competencies:
 Standard / Competency