Mobile Development Fundamentals

Unit Outline (Higher Education)

   
?   Display Outline Guidelines      


Effective Term: 2024/05
Institute / School :Institute of Innovation, Science & Sustainability
Unit Title: Mobile Development Fundamentals
Unit ID: ITECH2000
Credit Points: 15.00
Prerequisite(s): (ITECH1101)
Co-requisite(s): Nil
Exclusion(s): (GPSIT2000 and ITECH1300)
ASCED: 020103
Other Change:  
Brief description of the Unit

This course is part of the core first year of the Bachelor of IT degree, and serves as an introduction to the various Software/App Development streams of the Bachelor of IT degree. It will provide students with a background into the major mobile application platforms currently available including iOS and Android. Students will start to develop skills in application development. This course also serves to provide students with exposure to programming concepts, covering topics such as boolean expressions, selection, iteration, list data collections, events and procedures.

Grade Scheme: Graded (HD, D, C, P, MF, F, XF)
Work Experience Indicator:
No work experience
Placement Component:
Supplementary Assessment:Yes
Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment
Course Level:
Level of Unit in CourseAQF Level(s) of Course
5678910
Introductory                                                
Intermediate                                        
Advanced                                                
Learning Outcomes:
Knowledge:
K1.

Describe constructs typical of many programming languages such as: variables, expressions, assignment, sequence, selection, iteration, procedures, parameters, return values.

K2.

Describe software development frameworks, basic software architectures, and operating systems of various mobile platforms.

K3.

Describe key aspects of the behaviour and organisation of a mobile app as pertaining to the various mobile platforms.

K4.

Describe at a high level the considerations and key elements of the process of developing an app from conception to publicly releasing.

Skills:
S1.

Analyse the input, processing and output needs of small programming problems.

S2.

Design code sequences to realise algorithms in a programming language.

S3.

Design basic user interfaces and develop storyboards to convey designed interaction sequences.

S4.

Comprehend already-written code sequences to describe their effect when running.

S5.

Develop test cases for code sequences to ensure correct behavior.

S6.

Critique contemporary IT industry practices/presentations related to mobile software development and relate them to professional standards and your own career aspirations

Application of knowledge and skills:
A1.

Design, develop, test and debug mobile apps from a given textual program specification.

Unit Content:

•Programming Constructs: Sequence, Selection, Iteration, Variables, Expressions, Lists, Events, UI Components.
•Programming Techniques: Event handling, searching through lists, data storage and retrieval, task decomposition.
•Fundamentals of mobile programming concepts
•Basics of hardware architecture for mobile computing.
•Basics of operating systems for mobile computing.
•Overview of software development lifecycles, as applicable to development of a mobile app.
•Programming approaches, development frameworks and tools for various mobile platforms, such as iOS, Android and Windows Phone.
•Differences between desktop and mobile programming.
•Guest speaker: mobile software  development in industry

Graduate Attributes:
Federation University recognises that students require key transferable employability skills to prepare them for their future workplace and society. FEDTASKS (Transferable Attributes Skills and Knowledge) provide a targeted focus on five key transferable Attributes, Skills, and Knowledge that are be embedded within curriculum, developed gradually towards successful measures and interlinked with cross-discipline and Co-operative Learning opportunities. One or more FEDTASK, transferable Attributes, Skills or Knowledge must be evident in the specified learning outcomes and assessment for each FedUni Unit, and all must be directly assessed in each Course.

FED TASK and descriptorDevelopment and acquisition of FEDTASKS in the Unit
Learning outcomes
(KSA)
Assessment task
(AT#)
FEDTASK 1
Interpersonal

Students will demonstrate the ability to effectively communicate, inter-act and work with others both individually and in groups. Students will be required to display skills in-person and/or online in:

•   Using effective verbal and non-verbal communication

•   Listening for meaning and influencing via active listening

•   Showing empathy for others

•   Negotiating and demonstrating conflict resolution skills

•   Working respectfully in cross-cultural and diverse teams.

Not applicableNot applicable
FEDTASK 2
Leadership

Students will demonstrate the ability to apply professional skills and behaviours in leading others. Students will be required to display skills in:

•   Creating a collegial environment

•   Showing self -awareness and the ability to self-reflect

•   Inspiring and convincing others

•   Making informed decisions

•   Displaying initiative

Not applicableNot applicable
FEDTASK 3
Critical Thinking and Creativity

Students will demonstrate an ability to work in complexity and ambiguity using the imagination to create new ideas. Students will be required to display skills in:

•   Reflecting critically

•   Evaluating ideas, concepts and information

•   Considering alternative perspectives to refine ideas

•   Challenging conventional thinking to clarify concepts

•   Forming creative solutions in problem solving.

Not applicableNot applicable
FEDTASK 4
Digital Literacy

Students will demonstrate the ability to work fluently across a range of tools, platforms and applications to achieve a range of tasks. Students will be required to display skills in:

•   Finding, evaluating, managing, curating, organising and sharing digital information

•   Collating, managing, accessing and using digital data securely

•   Receiving and responding to messages in a range of digital media

•   Contributing actively to digital teams and working groups

•   Participating in and benefiting from digital learning opportunities.

Not applicableNot applicable
FEDTASK 5
Sustainable and Ethical Mindset

Students will demonstrate the ability to consider and assess the consequences and impact of ideas and actions in enacting ethical and sustainable decisions. Students will be required to display skills in:

•   Making informed judgments that consider the impact of devising solutions in global economic environmental and societal contexts

•   Committing to social responsibility as a professional and a citizen

•   Evaluating ethical, socially responsible and/or sustainable challenges and generating and articulating responses

•   Embracing lifelong, life-wide and life-deep learning to be open to diverse others

•   Implementing required actions to foster sustainability in their professional and personal life.

Not applicableNot applicable
 Learning Outcomes AssessedAssessment TasksAssessment TypeWeighting
1.

K1, K2, K3, K4, S1, S2, S3, S5, S6, A1

Individual applied problem solving activities, with associated documentation

Project(s) and Report(s)

60% - 80%

2.

K1, K2, K3, K4, S1, S2, S3, S4, S5

Review and Skills Practice

Test(s)/Examination(s)/Quiz(zes)/Presentation(s)

20% - 40%

Adopted Reference Style:
APA  ()

Professional Standards / Competencies:
 Standard / Competency
1.Australian Computer Society - Core Body of Knowledge: 2023 accreditation
AttributeAssessedLevel
Core ICT Knowledge
ICT Fundamentals
Design thinking: methods and tools that are used for handling abstraction could vary a great deal with the branch of ICT, from circuit diagrams to data modelling tools to business process modelling YesIntroductory
History of computing and ICT, drivers of technology evolution and trends for the future YesIntroductory
ICT Infrastructure
Systems software and operating systems managing the architecture YesIntroductory
Computational Science and Engineering
Process and algorithm modelling: methods of algorithm design, software quality YesIntroductory
Programming: programming language constructs, coding methods, scripts and apps, interfaces YesIntroductory
Application Systems
User experience: interface design, physical and cognitive ergonomics YesIntroductory
2.Skills Framework for the Information Age (SFIA): Version 8
AttributeAssessedLevel
Development and implementation
Systems development
SWDN Software design (Levels 2 - 6)

Specifying and designing software to meet defined requirements by following agreed design standards and principles.

Yes2
PROG Programming/software development (Levels 2 - 6)

Developing software components to deliver value to stakeholders.

Yes2
TEST Testing (Levels 1 - 6)

Investigating products, systems and services to assess behaviour and whether this meets specified or unspecified requirements and characteristics.

Yes1
PORT Software configuration (Levels 3 - 6)

Designing and deploying software product configurations into software environments or platforms.

Yes1
User experience
URCH User research (Levels 3 - 6)

Identifying users' behaviours, needs and motivations using observational research methods.

No1
USEV User experience evaluation (Levels 2 - 6)

Validating systems, products or services against user experience goals, metrics and targets.

Yes2