| Effective Term: | 2024/05 |
| Institute / School : | Institute of Innovation, Science & Sustainability |
| Unit Title: | Mobile Development Fundamentals |
| Unit ID: | ITECH2000 |
| Credit Points: | 15.00 |
| Prerequisite(s): | (ITECH1101) |
| Co-requisite(s): | Nil |
| Exclusion(s): | (GPSIT2000 and ITECH1300) |
| ASCED: | 020103 |
| Other Change: | |
| Brief description of the Unit |
This course is part of the core first year of the Bachelor of IT degree, and serves as an introduction to the various Software/App Development streams of the Bachelor of IT degree. It will provide students with a background into the major mobile application platforms currently available including iOS and Android. Students will start to develop skills in application development. This course also serves to provide students with exposure to programming concepts, covering topics such as boolean expressions, selection, iteration, list data collections, events and procedures. |
| Grade Scheme: | Graded (HD, D, C, P, MF, F, XF) |
| Work Experience Indicator: |
| No work experience |
| Placement Component: | |
| Supplementary Assessment:No |
| Supplementary assessment is not available to students who gain a fail in this Unit. |
| Course Level: |
| Level of Unit in Course | AQF Level(s) of Course | | 5 | 6 | 7 | 8 | 9 | 10 | | Introductory | | | | | | | | Intermediate | | |  | | | | | Advanced | | | | | | |
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| Learning Outcomes: |
| Knowledge: |
| K1. | Describe constructs typical of many programming languages such as: variables, expressions, assignment, sequence, selection, iteration, procedures, parameters, return values. |
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| K2. | Describe software development frameworks, basic software architectures, and operating systems of various mobile platforms. |
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| K3. | Describe key aspects of the behaviour and organisation of a mobile app as pertaining to the various mobile platforms. |
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| K4. | Describe at a high level the considerations and key elements of the process of developing an app from conception to publicly releasing. |
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| Skills: |
| S1. | Analyse the input, processing and output needs of small programming problems. |
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| S2. | Design code sequences to realise algorithms in a programming language. |
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| S3. | Design basic user interfaces and develop storyboards to convey designed interaction sequences. |
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| S4. | Comprehend already-written code sequences to describe their effect when running. |
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| S5. | Develop test cases for code sequences to ensure correct behavior. |
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| S6. | Critique contemporary IT industry practices/presentations related to mobile software development and relate them to professional standards and your own career aspirations |
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| Application of knowledge and skills: |
| A1. | Design, develop, test and debug mobile apps from a given textual program specification. |
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| Unit Content: |
•Programming Constructs: Sequence, Selection, Iteration, Variables, Expressions, Lists, Events, UI Components. •Programming Techniques: Event handling, searching through lists, data storage and retrieval, task decomposition. •Fundamentals of mobile programming concepts •Basics of hardware architecture for mobile computing. •Basics of operating systems for mobile computing. •Overview of software development lifecycles, as applicable to development of a mobile app. •Programming approaches, development frameworks and tools for various mobile platforms, such as iOS, Android and Windows Phone. •Differences between desktop and mobile programming. •Guest speaker: mobile software development in industry |
| Graduate Attributes: |
| | Learning Outcomes Assessed | Assessment Tasks | Assessment Type | Weighting | | 1. | K1, K2, K3, K4, S1, S2, S3, S5, S6, A1 | Individual applied problem solving activities, with associated documentation | Project(s) and Report(s) | 60% - 80% | | 2. | K1, K2, K3, K4, S1, S2, S3, S4, S5 | Review and Skills Practice | Test(s)/Examination(s)/Quiz(zes)/Presentation(s) | 20% - 40% |
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