Topics may include: 1. Definitions, characteristics, and mechanics of games; 2. Uses and applications of games related skills and practice; 3. Delivery platforms for games; 4. 2D and 3D asset development; 5. Game character design; 6. Games story development; 7. Game level design; 8. Games design and development processes 9. Current trends and developments in games; 10. Programming constructs such as methods, basic Object Oriented Programming, event driven programming; 11. Implementing object and character behaviours; 12. Identification and utilisation of programming libraries; 13. Testing and debugging code syntax and game logic; 14. Documentation of code |