Topics may include:
1. Definitions, characteristics, and mechanics of games;
2. Uses and applications of games related skills and practice;
3. Delivery platforms for games;
4. 2D and 3D asset development;
5. Game character design;
6. Games story development;
7. Game level design;
8. Games design and development processes
9. Current trends and developments in games;
10. Programming constructs such as methods, basic Object Oriented Programming, event driven programming;
11. Implementing object and character behaviours;
12. Identification and utilisation of programming libraries;
13. Testing and debugging code syntax and game logic;
14. Documentation of code |