Effective Term: | 2024/05 |
Institute / School : | Institute of Innovation, Science & Sustainability |
Unit Title: | 3d Modelling and Animation |
Unit ID: | ITECH2307 |
Credit Points: | 15.00 |
Prerequisite(s): | (ITECH2001) |
Co-requisite(s): | Nil |
Exclusion(s): | (ITECH3221 and ITECH3223 and ITECH3228) |
ASCED: | 020115 |
Other Change: | |
Brief description of the Unit |
This course provides tuition into the process of 3D modelling and animation with an emphasis on construction and animation of 3D models and characters for computer games. The use of 3D modelling software, tools and techniques is covered, along with theoretical aspects of design, lighting models, cameras, materials, particle systems, motion capture, colours and colour schemes. Applying these theoretical techniques will result in fully rendered animated scenes with complex lighting and multiple cameras focusing on the 3D models, animation and special effects. |
Grade Scheme: | Graded (HD, D, C, P, MF, F, XF) |
Work Experience Indicator: |
No work experience |
Placement Component: No |
Supplementary Assessment:Yes |
Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment |
Course Level: |
Level of Unit in Course | AQF Level(s) of Course | 5 | 6 | 7 | 8 | 9 | 10 | Introductory | | | | | | | Intermediate | | |  | | | | Advanced | | | | | | |
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Learning Outcomes: |
Knowledge: |
K1. | Discuss and explain the concepts and techniques used in the design and creation of 3D models, and the animation of 3D models in a scene. |
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K2. | Discuss and explain the operation of graphical lighting models and camera systems. |
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K3. | Select appropriate materials, colours and colour schemes for a scene based on established theory to provide a desired effect. |
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K4. | Explain the process of simulating various real-world effects using particle systems. |
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K5. | Discuss the features available in a commercial 3D modelling package. |
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Skills: |
S1. | Construct 3D models from a collection of geometric primitives. |
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S2. | Research, identify and implement resources in the creation of a computer generated 3D environment. |
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S3. | Manipulate and produce materials for 3D models. |
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S4. | Construct, manipulate and animate bipeds, cameras and particle systems. |
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Application of knowledge and skills: |
A1. | Choose appropriate tools and techniques to design 3D models, including their geometry, materials and lighting that meet project requirements. |
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A2. | Operate commercial 3D software packages to construct and animate 3D models (and their mapped materials), particle systems, lights and cameras in an animated sequence. |
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Unit Content: |
This course discusses the technology, design concepts, cultural effects and implications involved in computer games. The course will focus on putting theory into practice, requiring students to design and develop an animated 3D scene. Theoretical aspects will be covered to an extent that is appropriate for the aims of the course. Design issues and concepts relating to computer games assets will be explored and students will be encouraged to experiment and develop their skills. The cultural effects and implications of computer games will be explored. The tools used for asset and level creation for an existing computer game introduced, with a focus on the 3D models, their animation, lighting and camera techniques. Topics may include:1.Principles of 3D space & 3D modelling; 2.Camera angles and positioning; 3.Lighting and shading; 4.Modelling techniques; 5.Colours and colour schemes; 6.Materials, mapping and surface properties; 7.Animating objects and cameras; 8.Rigging 3D Models9.Animating particle systems; 10.Cultural impact of computer games; 11.Rendering techniques. |
Graduate Attributes: |
| Learning Outcomes Assessed | Assessment Tasks | Assessment Type | Weighting | 1. | K3, S1, S2, S3, S4, A1, A2 | Assignment, portfolio and presentation illustrating the research, design and construction of animated 3D models in a scene. | Assignments: Proposal, Modelling and Animated Scene | 60-80% | 2. | K1, K2, K3, K4, K5, S2 | Examinations and/or tests covering theoretical and application content aspects. | Examination(s) and/or Tests | 20-40% |
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