Realising the Cognitive Enterprise

Unit Outline (Higher Education)

   
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Effective Term: 2025/05
Institute / School :Institute of Innovation, Science & Sustainability
Unit Title: Realising the Cognitive Enterprise
Unit ID: ITECH7302
Credit Points: 15.00
Prerequisite(s): Nil
Co-requisite(s): (ITECH7301)
Exclusion(s): Nil
ASCED: 029999
Other Change:  
Brief description of the Unit

Students in this unit will develop the skills and knowledge required to contribute to an enterprise digital transformation. This includes agile approaches to design, project management, system design and implementation using the Garage Methodology. This unit will also cover IT consultancy, value realisation and orchestration, and cultural transformation.

Grade Scheme: Graded (HD, D, C, P, MF, F, XF)
Work Experience Indicator:
No work experience
Placement Component: No
Supplementary Assessment:
Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment
Course Level:
Level of Unit in CourseAQF Level(s) of Course
5678910
Introductory                                                
Intermediate                                        
Advanced                                                
Learning Outcomes:
Knowledge:
K1.Articulate the contributions of precursors to the Garage Methodology.
K2.Identify the key structures and roles in the Garage Methodology and how they contribute to enterprise digital and cultural transformation.
K3.Explain the importance of skill, cultural, and experience diversity on Agile teams.
K4.Compare and evaluate technical approaches that enable team and organizational agility.
Skills:
S1.Apply Enterprise Design Thinking as part of a team to identify business opportunities and potential solutions.
S2.Predict the user value and business value benefit of a business transformation initiative.
S3.Present a proposal for a business transformation initiative
S4.Engage with academic literature to research an aspect of implementing the Cognitive Enterprise.
S5.Critique contemporary IT industry practices/presentations relevant to agile methodologies or digital transformation processes, and relate them to professional standards and your own career aspirations
Application of knowledge and skills:
A1.Apply techniques from the Garage Methodology to propose a transformation initiative.
Unit Content:
Unit topics may include:
  • Innovation and digital transformation;
  • Agile project management;
  • Human-centred Design and Enterprise Design Thinking;
  • Value orchestration;
  • Phases of a digital transformation project using the Garage Methodology;
  • Implementing cultural change; and
  • Cognitive Enterprise business risks.
Graduate Attributes:
Federation University recognises that students require key transferable employability skills to prepare them for their future workplace and society. FEDTASKS (Transferable Attributes Skills and Knowledge) provide a targeted focus on five key transferable Attributes, Skills, and Knowledge that are be embedded within curriculum, developed gradually towards successful measures and interlinked with cross-discipline and Co-operative Learning opportunities. One or more FEDTASK, transferable Attributes, Skills or Knowledge must be evident in the specified learning outcomes and assessment for each FedUni Unit, and all must be directly assessed in each Course.

FED TASK and descriptorDevelopment and acquisition of FEDTASKS in the Unit
Learning outcomes
(KSA)
Assessment task
(AT#)
FEDTASK 1
Interpersonal

Students at this level will demonstrate an advanced ability in a range of contexts to effectively communicate, interact and work with others both individually and in groups. Students will be required to display high level skills in-person and/or online in: • Using and demonstrating a high level of verbal and non-verbal communication • Demonstrating a mastery of listening for meaning and influencing via active listening • Demonstrating and showing empathy for others • High order skills in negotiating and conflict resolution skills\\ • Demonstrating mastery of working respectfully in cross-cultural and diverse teams.

S1,S3,A1AT1,AT3
FEDTASK 2
Leadership

Students at this level will demonstrate a mastery in professional skills and behaviours in leading others. • Creating and sustaining a collegial environment • Demonstrating a high level of self -awareness and the ability to self-reflect and justify decisions • Inspiring and initiating opportunities to lead others • Making informed professional decisions • Demonstrating initiative in new professional situations.

Not applicableNot applicable
FEDTASK 3
Critical Thinking and Creativity

Students at this level will demonstrate high level skills in working in complexity and ambiguity using the imagination to create new ideas. Students will be required to display skills in: • Reflecting critically to generate and consider complex ideas and concepts at an abstract level • Analysing complex and abstract ideas, concepts and information • Communicate alternative perspectives to justify complex ideas • Demonstrate a mastery of challenging conventional thinking to clarify complex concepts • Forming creative solutions in problem solving to new situations for further learning.

S1,A1AT3
FEDTASK 4
Digital Literacy

Students at this level will demonstrate the ability to work competently across a wide range of tools, platforms and applications to achieve a range of tasks. Students will be required to display skills in: • Mastering, exploring, evaluating, managing, curating, organising and sharing digital information professionally • Collating, managing complex data, accessing and using digital data securely • Receiving and responding professionally to messages in a range of professional digital media • Contributing competently and professionally to digital teams and working groups • Participating at a high level in digital learning opportunities.

S4AT2
FEDTASK 5
sustainable and Ethical Mindset

Students at this level will demonstrate a mastery of considering and assessing the consequences and impact of ideas and actions in enacting professional ethical and sustainable decisions. Students will be required to display skills in: • Demonstrate informed judgment making that considers the impact of devising complex solutions in ambiguous global economic environmental and societal contexts • Professionally committing to the promulgation of social responsibility • Demonstrate the ability to evaluate ethical, socially responsible and/or sustainable challenges and generating and articulating responses • Communicating lifelong, life-wide and life-deep learning to be open to the diverse professional others • Generating, leading and implementing required actions to foster sustainability in their professional and personal life

K3AT1,AT4
 Learning Outcomes AssessedAssessment TasksAssessment TypeWeighting
1.K1, K2, K3, K4, S1, S2Quizzes and/or tutorial activities covering taught theory and the application of the Cognitive Enterprise transformation techniques.Quizzes and/or Tutorial Activities10 - 20%
2.K1, K2, S4Demonstrate skills in technology research to analyse an aspect of transformation within the Cognitive Enterprise.Research Reports20 - 30%
3.S1, S2, S3, S5, A1

Identify one or more business opportunities, present potential solutions. Reflect on learning and contextualize within the broader IT industry.

Team case study report, and individual reflection and presentation30 - 40%
4.K1, K2, K3, K4, S1, S2Application of the theory taught & discussed in lectures, class activities, supplementary reading and other suggested activities.Examination(s) and/or Test(s)20 - 30%
Adopted Reference Style:
APA  

Professional Standards / Competencies:
 Standard / Competency
1.Australian Computer Society - Core Body of Knowledge: 2023 accreditation
AttributeAssessedLevel
Core ICT Knowledge
ICT Fundamentals
Design thinking: methods and tools that are used for handling abstraction could vary a great deal with the branch of ICT, from circuit diagrams to data modelling tools to business process modelling YesAdvanced
History of computing and ICT, drivers of technology evolution and trends for the future YesIntroductory
Social and individual impacts of ICT deployment YesIntroductory
Application Systems
User experience: interface design, physical and cognitive ergonomics YesIntermediate
ICT Projects
Nature and types of projects: exploratory, prototype, agile, maintenance, construction and acquisition, etc YesAdvanced
Project initiation: stakeholders, benefits specification, scope and requirements, quality and acceptance criteria, cost/benefit, risk and time budgets YesIntermediate
Project management: team management, estimation techniques, project scheduling, quality assurance, configuration management, project management tools, progress analysis, reporting and presentation techniques YesIntermediate
Professionalism as it applied in ICT
Impacts of ICT
Impacts of ICT on organisations, workplaces, jobs and skills YesAdvanced
Working Individually and in ICT development teams
Team organisation, development and management, especially of multi-disciplinary, diverse ICT teams; collaboration, group dynamics, leadership styles, conflict resolution, groupware and virtual teams YesIntroductory
Working effectively within an organisational context YesIntroductory
Professional Communication
Communication with different audiences (technical, managerial, users and non-digitally orientated audiences) in different forums (meetings, presentations, networking) YesAdvanced
Forms and styles of documentation - technical reports and specifications, progress reports YesAdvanced
The Professional ICT Practitioner
The professional society (the ACS), certification to practise, legal liabilities and indemnity YesIntroductory
Continuing professional development, career upskilling, networking YesIntroductory
2.Skills Framework for the Information Age (SFIA): Version 8
AttributeAssessedLevel
Strategy and architecture
Strategy and planning
RSCH Research (Levels 2 - 6)

Systematically creating new knowledge by data gathering, innovation, experimentation, evaluation and dissemination.

Yes3
Advice and guidance
CNSL Consultancy (Levels 4 - 7)

Providing advice and recommendations, based on expertise and experience, to address client needs.

Yes2
Change and transformation
Change implementation
PRMG Project management (Levels 4 - 7)

Delivering agreed outcomes from projects using appropriate management techniques, collaboration, leadership and governance.

Yes2
Change planning
BPRE Business process improvement (Levels 5 - 7)

Creating new and potentially disruptive approaches to performing business activities.

Yes2
Development and implementation
User experience
URCH User research (Levels 3 - 6)

Identifying users' behaviours, needs and motivations using observational research methods.

No2